Pillars of Eternity Codexery

The Sunken City

A drowned jewel of the past where history lies beneath crushing waves.

The Sunken City is a legendary, submerged metropolis located in the depths of the ocean off the coast of Dyrwood, specifically near the island of Iadomir. Once a thriving hub of commerce and culture for the people of Yara, it was swallowed by the sea centuries ago following a catastrophic magical event involving the god of death, Eothas, or perhaps a ritual gone wrong. In the modern era, it serves as a mysterious, dangerous dungeon rather than an active settlement, accessible only to those equipped with deep-sea diving gear or powerful magic.

Location
Off the coast of Dyrwood
Status
Submerged Ruin / Dungeon
Original Inhabitants
Yaran People (Historical)
Current Inhabitants
Aquatic Monsters, Undead, Deep Ones
Accessibility
Requires specialized diving equipment or magic
Key Feature
Ancient Yaran Architecture and Artifacts

Lore & Background

Now, the Sunken City exists as a haunting graveyard of stone and memory. The pressure and salt have preserved much of its grand architecture, though it is now reclaimed by the deep sea's denizens. Legends speak of treasures left behind that never made it to the surface, guarded by spirits who refuse to let go of their homes. For modern explorers, it represents a perilous journey into the unknown, where the laws of the land do not apply and the dead walk among the living in the crushing dark.

In Their Own Story

The airlock hissed, a final reminder of the world above as the pressure gauge climbed into the red. Through the thick glass, beams of light from our lanterns cut through the gloom, revealing towering spires draped in kelp and silent statues that once watched over bustling markets. A shadow detached itself from a crumbling archway—a creature of scale and malice, eyes glowing with ancient hunger. We had come for history, but as the water grew colder, it felt as though the city was waking up to judge us.

Reader's Guide

Geographically, the Sunken City lies in deep waters where few ships dare to anchor without magical aid or advanced technology. The terrain is a labyrinth of submerged streets, collapsed plazas, and intact buildings that form vertical challenges for divers. The history here is one of sudden loss; players can explore ruins that hint at a sophisticated society before its end. Key inhabitants include hostile aquatic beasts, mutated deep-sea creatures, and potentially undead remnants of the original population who have adapted to the pressure. As a dungeon, it functions as a high-difficulty exploration zone requiring specific preparation. It is not a hub for trade or rest but a place of discovery and combat. Navigating the currents and avoiding environmental hazards are just as critical as fighting enemies.

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